Main Story Missions, Choices & Branching Paths
🟦 Act 2 Overview
Act 2 is where Cyberpunk 2077 truly opens up.
Night City becomes fully accessible, all fixers start contacting you, and nearly every game system — cyberware, builds, gigs, side jobs, romances, money-making — becomes available.
This act contains some of the most impactful story missions, branching paths, and character arcs in the entire game.
🟧 Act 2 Missions (Full List)
▶ Playing for Time
V wakes after Konpeki Plaza and begins understanding the Relic’s effects.
▶ Automatic Love
Visit Lizzie’s Bar, meet Judy, and begin tracking Evelyn.
▶ The Space In Between
Confront Fingers for information. Influences future outcomes.
▶ Disasterpiece
Analyze a disturbing BD to locate Evelyn.
▶ Double Life
Dive deeper into Evelyn’s memories via braindance.
▶ Down on the Street
Takemura arranges a meeting with the Voodoo Boys. Major branching.
▶ Gimme Danger
Takemura prepares an infiltration into Arasaka Industrial Park.
▶ M’Ap Tann Pèlen
Meet the Voodoo Boys and begin their storyline.
▶ I Walk the Line
A massive mission with huge consequences depending on your choices.
▶ Transmission
The finale of the Voodoo Boys arc and one of Act 2’s turning points.
🟧 Panam & Hellman Arc (Act 2 Optional Path)
▶ Ghost Town
Help Rogue reconnect with Panam and hunt down Nash.
▶ Lightning Breaks
Hijack an AV using Panam’s Basilisk setup.
▶ Life During Wartime
Track down Anders Hellman after the crash.
🟧 Takemura & Parade Arc (Act 2 Main Path)
▶ Play It Safe
Disable snipers and try to reach Hanako at the parade.
▶ Search and Destroy
Decide whether or not to save Takemura during the Arasaka raid.
🟧 Johnny / Relic Interlude
▶ Tapeworm
A multi-part interlude that progresses Johnny’s storyline.
🟩 Act 2 Branching Explained
Act 2 contains two massive forks:
✔ Takemura / Arasaka Path
✔ Voodoo Boys Path
Your choices in:
…shape:
- which allies you gain
- which factions turn hostile
- Act 3 missions
- and multiple ending conditions
🟨 What Unlocks in Act 2
Act 2 is when the game fully opens:
- All fixers unlock
- Gigs flood the map
- Side Jobs begin (huge XP/SC)
- Romances unlock
- Iconic weapons become available
- Full cyberware ecosystem opens
- Netrunner builds come online
- Full map access + money grinding becomes viable
🟫 Act 2 Tips
- Commit to a build — your perk choices matter now.
- Do gigs between main missions — fastest Street Cred leveling.
- Upgrade cyberware early — Reflex boosters, OS upgrades, etc.
- Pay attention to dialogue choices — some change endings.
- Don’t rush Act 2 — it contains most of the game’s best missions.




