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Main Story Missions & Full Guide Directory


🟦 Act 1 Overview

Act 1 introduces the core of Cyberpunk 2077’s story.
This section covers V’s early merc jobs, the corporate underworld, and the events that spark the main storyline.

Below you’ll find every Act 1 mission, listed in order.
Each mission title will link to a full Gamenautica walkthrough once your guides are live.


🟧 Act 1 Missions (Full List)

Lifepath:

▶Nomad

▶Streetkid

▶Corpo

▶ Practice Makes Perfect
A short optional tutorial covering weapon handling, stealth, hacking, and basic mechanics.

▶ The Rescue
V and Jackie track down Sandra Dorsett. The first mission showing you Night City’s combat flow and Trauma Team.

▶ The Ripperdoc
Meet Viktor Vector to install your first cyberware and unlock Kiroshi optics.

▶ The Ride
Talk to Dex, meet Jackie, and set events in motion for your first big gig.

▶ The Pickup
Choose how to deal with Maelstrom and retrieve the Flathead.
Multiple paths & outcomes — your choices matter here.

▶ The Information
Meet Evelyn Parker and get details on the job that Dex is planning.
Dialogue choices influence later missions.

The Heist
The big job. Break into Konpeki Plaza with Jackie and execute Dex’s plan.
One of the most important missions in the entire game.

▶ Love Like Fire
Johnny Silverhand’s flashback mission. Play as Johnny and experience 2020’s events that tie into your future.


🟩 Next: Act 2 Missions

After Love Like Fire, the game transitions into Act 2.
Click below for the next walkthrough set:

▶ Act 2 Walkthrough


🟨 Optional Missions in Early Game

Some missions can overlap with Act 1 depending on your decisions or exploration:

  • Side Jobs become available
  • Fixer introductions
  • First Gigs in Watson
  • Cyberpsycho sightings pop up
  • Viktor’s payment timeline

You may include a small subsection in your future guide linking to early optional content when relevant.


🟫 Tips for Act 1

Here are some quick, newbie-friendly notes you can leave on this page:

  • Don’t overspend on cyberware early — wait until Act 2 when better stuff unlocks.
  • You can skip the combat tutorials if you’re comfortable, but beginners benefit from running all four.
  • The Pickup has multiple outcomes — Corpo lifepath, paying with your own money, letting Jackie lead, and more.
  • Mods and perks matter more than weapons early on — choose damage bonuses over small DPS upgrades.
  • Don’t worry about Street Cred farming yet; it rises naturally during Act 2.

Note (Read This Before You Dive In)

Act 1 can feel big, dramatic, and full of action — but underneath all the missions, Cyberpunk 2077 is actually teaching you how to play.
This entire act functions as a story-heavy onboarding phase designed to ease you into Night City.

Here’s what to keep in mind:

Act 1 is essentially a giant tutorial in disguise

Even though you’re doing “real missions,” the game is quietly introducing you to everything you’ll use later:

  • shooting
  • stealth
  • hacking
  • driving
  • cyberware upgrades
  • decision-making
  • dealing with fixers and vendors

Most of the systems are intentionally limited here so you don’t get overwhelmed.

Watson is locked down — this is intentional

You can’t explore the whole map yet.
Fixers in other districts won’t call you.
You’re meant to stay focused.

Don’t overspend on cyberware or weapons yet

Better gear unlocks in Act 2.
Just upgrade what you need, not everything you want.

Multiple missions have branching choices (but don’t stress yet)

Act 1 gives you taste-testing for:

  • dialogue choices
  • Corpo vs Street decisions
  • stealth vs combat
  • consequences

Most of the real long-term consequences begin in Act 2 and 3.

Builds don’t matter much yet — perks start to shine later

Early perks are nice, but your build truly becomes powerful in Act 2 when:

  • more cyberware unlocks
  • more vendors become available
  • gigs + side jobs start rewarding iconic gear

Act 2 is where the game actually begins

Once you reach Act 2:

  • the city fully opens
  • all fixers activate
  • gigs appear everywhere
  • your build becomes meaningful
  • money starts flowing
  • side jobs and character arcs unlock
  • the game takes off its training wheels

Act 1 sets the stage.
Act 2 lets you play Cyberpunk your way.