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Main Story Missions, Choices & Branching Paths


🟦 Act 2 Overview

Act 2 is where Cyberpunk 2077 truly opens up.
Night City becomes fully accessible, all fixers start contacting you, and nearly every game system — cyberware, builds, gigs, side jobs, romances, money-making — becomes available.

This act contains some of the most impactful story missions, branching paths, and character arcs in the entire game.


🟧 Act 2 Missions (Full List)

Playing for Time

V wakes after Konpeki Plaza and begins understanding the Relic’s effects.

Automatic Love

Visit Lizzie’s Bar, meet Judy, and begin tracking Evelyn.

The Space In Between

Confront Fingers for information. Influences future outcomes.

Disasterpiece

Analyze a disturbing BD to locate Evelyn.

Double Life

Dive deeper into Evelyn’s memories via braindance.

Down on the Street

Takemura arranges a meeting with the Voodoo Boys. Major branching.

Gimme Danger

Takemura prepares an infiltration into Arasaka Industrial Park.

M’Ap Tann Pèlen

Meet the Voodoo Boys and begin their storyline.

I Walk the Line

A massive mission with huge consequences depending on your choices.

Transmission

The finale of the Voodoo Boys arc and one of Act 2’s turning points.


🟧 Panam & Hellman Arc (Act 2 Optional Path)

Ghost Town

Help Rogue reconnect with Panam and hunt down Nash.

Lightning Breaks

Hijack an AV using Panam’s Basilisk setup.

Life During Wartime

Track down Anders Hellman after the crash.


🟧 Takemura & Parade Arc (Act 2 Main Path)

Play It Safe

Disable snipers and try to reach Hanako at the parade.

Search and Destroy

Decide whether or not to save Takemura during the Arasaka raid.


🟧 Johnny / Relic Interlude

Tapeworm

A multi-part interlude that progresses Johnny’s storyline.


🟩 Act 2 Branching Explained

Act 2 contains two massive forks:

Takemura / Arasaka Path
Voodoo Boys Path

Your choices in:

…shape:

  • which allies you gain
  • which factions turn hostile
  • Act 3 missions
  • and multiple ending conditions

🟨 What Unlocks in Act 2

Act 2 is when the game fully opens:

  • All fixers unlock
  • Gigs flood the map
  • Side Jobs begin (huge XP/SC)
  • Romances unlock
  • Iconic weapons become available
  • Full cyberware ecosystem opens
  • Netrunner builds come online
  • Full map access + money grinding becomes viable

🟫 Act 2 Tips

  • Commit to a build — your perk choices matter now.
  • Do gigs between main missions — fastest Street Cred leveling.
  • Upgrade cyberware early — Reflex boosters, OS upgrades, etc.
  • Pay attention to dialogue choices — some change endings.
  • Don’t rush Act 2 — it contains most of the game’s best missions.