Dying Light: The Beast Review – The Return of Kyle Crane

Developer: Techland
Release Date: September 2025
Platform: PC (Reviewed on RTX 3090)
Genre: Action / Open World / Survival Horror


🧬 The Legend Returns

It’s been years since we last saw Kyle Crane — the parkour veteran who helped save Haran, then disappeared into myth after the events of Dying Light: The Following.
The Beast picks up the story from there, and yes, Crane is back. Angy, changed, and now part human, part volatile.

After years of captivity and twisted experimentation at the hands of a villain known as The Baron, Crane breaks free to reclaim his humanity — or what’s left of it — while chasing revenge. It’s a story of survival, mutation, and payback wrapped in the kind of nightmarish world that only Techland can deliver.


🏙️ Setting – The Western Alps

The game moves away from Villedor and Haran into Castor Woods, a hauntingly beautiful corner of the Western Alps. Think old European architecture, tight streets, forest edges, and dark, sprawling tunnels that are pure panic fuel at night.
The mix of urban ruins and countryside works surprisingly well, giving that feeling of “nature slowly reclaiming the apocalypse.”

No faction systems here — no peacekeepers or survivors like in DL2. It’s just you, scattered outposts, and the occasional NPC trying to survive the dark.



⚙️ Gameplay – Familiar Moves, New Teeth

If you’ve played Dying Light or Stay Human, the controls feel instantly natural. Parkour, melee combat, and crafting are all back — smooth, responsive, and just as bloody as ever.

The skill tree is smaller and simpler this time, focusing more on Crane’s volatile powers than pure parkour. That’s where Beast Mode comes in — a rage-fueled transformation that turns Crane into a biological weapon.

At first, you can only trigger it once your rage bar fills. Later, you unlock full manual activation. Some players online call it “button mashing,” but personally? I think it’s a fun power trip — that short, chaotic burst where you stop running and finally become the thing that used to hunt you.


🌙 Night Time Still Isn’t Your Friend

Nighttime in The Beast is brutal.
Volatiles are faster, smarter, and almost always hunt in packs. Even with your boosted powers, it’s usually smarter to sneak, avoid, and live to fight another day. The tension feels closer to the original Dying Light than DL2 — dark tunnels, flickering lights, and that primal “don’t breathe too loud” feeling.


🧰 Crafting & Combat

The crafting system remains mostly identical to Dying Light 2’s version — blueprints, upgrades, and weapon mods all return.
I never leave a safe zone without fully repaired weapons, bandages, throwing knives, and Molotovs — and the game rewards that kind of preparation.

Car driving also returns from The Following, and while not central to the experience, it’s a nice way to traverse the countryside when you’re not scaling rooftops or running from volatiles.


🎮 Performance & Atmosphere

Tested on an RTX 3090, the game runs smoothly overall, with only occasional frame drops during heavy night chases or large swarm fights.
Visually, it’s clear this runs on the same engine as Stay Human — crisp, atmospheric lighting, and strong environmental detail.
The sound design is once again top-tier: distant screams, echoing footsteps, and Crane’s growl-laced breathing when Beast Mode kicks in.


💀 Verdict – A Dark Return Worth Taking

Dying Light: The Beast doesn’t reinvent the formula, and honestly, it doesn’t have to.
It feels more like a massive DLC to DL2 than a full sequel — but seeing Kyle Crane return, now a literal monster in his own skin, makes it absolutely worth playing.

The smaller skill tree, focused story, and raw combat make it a tighter, more personal experience. If you loved The Following or the thrill of surviving nights in Haran, this one’s for you.


Score: 7,5/10 – The Monster Still Has Heart
A powerful, revenge-driven story with satisfying combat and classic parkour. Not groundbreaking, but a strong return for fans who still have daylight left in them.


👍 Pros

  • Kyle Crane’s return and character focus
  • Smooth combat and parkour
  • Beast Mode is a satisfying power fantasy
  • Stunning Alpine setting and atmosphere

👎 Cons

  • Feels more like a DL2 expansion than a full sequel
  • Limited skill tree depth
  • Some performance dips on heavy encounters

Gamenautica