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Quick Answer
Follow Willian → find Boris → follow him on horseback → clear the cave → use your lantern on the ghosts → play the memory → report to guards.
Quest Overview
- Region: Hernand — Springtide Mill
- Chapter: 2 — Golden Greed
- Sub-Chapter: Hernand in Chaos
- Quest number: 24
- Requirement: Where Misery Gathers completed
- Rewards: Standard Inventory Expansion Tool x1, Grilled Meat x5, Grilled Fruit x5
- Objective: A Greymane has been spotted in town. Find him and investigate.
Step-by-Step Walkthrough
Step 1: Find the Greymane
Head to the marker just outside Bloomwood Ranch. When you arrive you’ll see two men harassing a drunkard. That’s Boris — and yes, he’s your Greymane. Manage your expectations here: Boris is not exactly what the title suggests. He’s a drunk with stories about being a captain. Whether those stories have any truth to them is something the quest slowly hints at.
Speak to him to trigger the next objective.

Step 2: Follow Boris on Horseback
Call your horse and follow Boris. He rides to a cave occupied by bandits — just stay close and keep pace until the cutscene triggers. Don’t rush ahead of him or the sequence won’t fire correctly.

Step 3: Clear the Cave Entrance
Once the cutscene ends, head into the cave and take out the bandits at the entrance first. Don’t push straight to the back while enemies are still standing — they’ll swarm you from behind.
The combat here is straightforward. Block and counter works well, but if you just want to get through it, aggressive pressure works fine too. Where it gets tricky is if you let multiple bandits surround you — handle them in small groups and don’t let them circle you.
Before heading to the back of the cave, check around the area for a Palmer Pill on the ground. It’s easy to miss but worth picking up — it can pull you out of a tough spot if you get downed later.


Step 4: Investigate the Back of the Cave
Head all the way to the bottom of the cave. Equip your lantern and look at the blue ghosts — this triggers the memory called “Lair of the Animal Thieves.”
To play the memory, hold the Options button and select the bottom icon in the right sidebar. Alternatively open your inventory, equip the Visione helmet, and select the memory manually from there.
If the memory isn’t triggering, make sure you’ve fully examined the blue ghosts with your lantern first — that step is easy to skip past.


Step 5: Go Outside the Cave
After the memory plays, head back out of the cave. A cutscene triggers automatically outside.

Step 6: Report to the Guards
Follow the marker northeast — it’s a short walk. Approach the guards and lock onto them to initiate dialogue. This completes the quest and starts the next one: The Dark Veil.

Tips and Common Mistakes
Don’t let bandits surround you in the cave. The entrance group is manageable but if you rush in without clearing methodically they’ll box you in. Pull back toward the entrance if it gets messy and reset the fight.
Pick up the Palmer Pill at the back of the cave. It’s sitting on the ground and easy to walk past. Not a game changer but useful to have.

The memory won’t trigger unless you examine the ghosts first. A lot of players try to activate the memory straight away and get confused when nothing happens. Use the lantern on the blue ghosts, then trigger the playback.
Don’t get too attached to the Greymane concept. Boris is not what the quest description implies. The story beats here are setting something up for later — worth paying attention to the dialogue even if Boris himself is underwhelming.
FAQ
Where do I find the Greymane in Secrets Hidden in the Dark? Just outside Bloomwood Ranch. Head to the map marker and look for the drunkard being harassed by two men — that’s Boris.
How do I play the memory in the cave? First use your lantern on the blue ghosts at the back of the cave. Then hold Options and select the bottom icon in the right sidebar, or equip the Visione helmet from your inventory and select the memory manually.
Do I need my horse for this quest? Yes for Step 2 — Boris rides to the cave and you need to follow on horseback. Make sure your horse is called before the follow sequence starts.
What quest comes after Secrets Hidden in the Dark? The Dark Veil starts immediately after speaking to the guards.
Previous Quest: Missing Companion Next Quest: The Dark Veil
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